Pressing G will bring up the crafting window.
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The more points in memory you have, the more skills you can memorize, the more skills you can use in combat. To use a skill, you have to have it memorized. You’ll see all the skills you currently have learned on the left and all the skills you have currently memorized on the right. Pressing K will bring up the skills window. You can sort it by Last Picked Up, Value, Weight, Durability, and Type. The auto-sort function is a way to keep things organized. Equippable items can be right-clicked and then select Equip or simply dragged into the respective slot for the item in the Character Sheet. Items you pick up will appear in your inventory. Pressing I (i) will bring up your inventory and character status. NPCs generally don’t take very kindly to being attacked and will fight back. Clicking with CTRL held will attack at the location specified. An attack indicator will change on the screen. To forcibly attack an NPC without being in combat or to break open a closed-door or locked chest, you can hold CTRL. The ultimate goal is to just not get caught. You can try and persuade them you are innocent, give up your stolen items, or attack them. If they find you, they’ll question you and want you to prove you did not rob them. If you successfully steal from someone’s pockets, they’ll soon realize that they are missing something and investigate the nearby area for about 10 seconds before giving up. If you get caught with your hands in someone’s pockets, NPCs will react negatively towards you. More points into Thievery means more weight and more value able to be stolen. The bars indicate the maximum weight of the sum of items stolen allowed to pickpocket and the maximum value of the sum of all items allowed to be pickpocketed. There will be a menu that pops up with 2 bars. To pickpocket an NPC, get close to them without being in the DARK RED while sneaking and then left-click. If you’re not sneaking and want to see them, you can hold SHIFT. Almost every NPC in the game has sightlines. You can sneak in the LIGHT RED without being spotted. The LIGHT RED is the peripheral vision of the NPC. If you attempt to sneak in the DARK RED you will be spotted. The DARK RED is what is visible to an NPC. While sneaking you can see the NPC sightlines in shades of red. You’ll turn into a map element (Barrel, Bush, Rock, etc) and sneak by NPCs. You can initiate a sneak by pressing C on your keyboard. To circumvent this, a character can sneak past NPCs to steal owned items. If you take an owned item NPCs will react negatively and can sometimes attack you.
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Free items have WHITE names while owned items have a RED name. You can also see if the item is owned by an NPC or is free to take. You can then move your cursor over the name to see a short description, the weight, and the value of the items. You can highlight them by pressing the ALT button on your keyboard to make them visible. There are a lot of items scattered around the map. It will bring the camera focused back on your character and aligned northward on the compass.
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To snap your camera back to your character, hit the HOME button on your keyboard.
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Some NPCs and items will not be visible until your character actually visits that location. You can use WASD to forcibly move the camera elsewhere to try and spy ahead of your current location. By holding the middle mouse button you can rotate the camera to how you see fit. Since the game uses a top-down perspective, it can become hard to see some corners of the map. You cannot use WASD or the arrow keys to control your character.
![divinity original sin 2 cat disappeared divinity original sin 2 cat disappeared](https://guides.gamepressure.com/originalsinii/gfx/word/83729340.jpg)
This directs your character to that location. You control your character around the map by left-clicking on the map. So you’ve created your character and are in control after the opening cutscenes. Playing The Game – The Map Elements and UI